UI/UX designbeginner
UI/UX Fundamentals
Design apps and websites people find easy and pleasant to use, from user research to wireframes, visual design and testing.
- Lessons
- 13 lessons in 4 modules
- Study time
- about 7 hours
- Duration
- ~4 weeks at your own pace
Free plan: counts as one of your 2 new courses this month. Plans
What you'll learn
- Understand users through simple research
- Turn ideas into user flows and wireframes
- Apply layout, typography and colour principles
- Test designs with users and improve them
Syllabus
Module 1Understanding usersUX starts with people.3 lessons
- What UI and UX meanTell UI from UX with real examples.20 min
- User research basicsPlan and run a short user interview.30 min
- Personas and problem statementsTurn research into a clear problem to solve.30 min
Module 2Structure and flowsFrom idea to wireframe.3 lessons
- User flows and information architectureMap the steps users take to reach a goal.30 min
- WireframingSketch low-fidelity screens for a flow.30 min
- Usability heuristicsReview a design against Nielsen's heuristics.30 min
Module 3Visual designMake it clear and attractive.4 lessons
- Layout, spacing and hierarchyUse grids and spacing to guide attention.30 min
- TypographyPick and pair fonts and set readable text.30 min
- Colour and accessibilityChoose colours with enough contrast for everyone.30 min
- Components and design systemsReuse buttons, inputs and cards consistently.30 min
Module 4Prototype and testLearn from real users.3 lessons
- Prototyping in FigmaLink screens into a clickable prototype.30 min
- Usability testingRun a test and turn findings into improvements.30 min
- Project: design a small appTake one app idea from research to tested prototype.50 min