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UI/UX designbeginner

UI/UX Fundamentals

Design apps and websites people find easy and pleasant to use, from user research to wireframes, visual design and testing.

Lessons
13 lessons in 4 modules
Study time
about 7 hours
Duration
~4 weeks at your own pace

Free plan: counts as one of your 2 new courses this month. Plans

What you'll learn

  • Understand users through simple research
  • Turn ideas into user flows and wireframes
  • Apply layout, typography and colour principles
  • Test designs with users and improve them

Syllabus

  1. Module 1Understanding usersUX starts with people.3 lessons
    1. What UI and UX meanTell UI from UX with real examples.20 min
    2. User research basicsPlan and run a short user interview.30 min
    3. Personas and problem statementsTurn research into a clear problem to solve.30 min
  2. Module 2Structure and flowsFrom idea to wireframe.3 lessons
    1. User flows and information architectureMap the steps users take to reach a goal.30 min
    2. WireframingSketch low-fidelity screens for a flow.30 min
    3. Usability heuristicsReview a design against Nielsen's heuristics.30 min
  3. Module 3Visual designMake it clear and attractive.4 lessons
    1. Layout, spacing and hierarchyUse grids and spacing to guide attention.30 min
    2. TypographyPick and pair fonts and set readable text.30 min
    3. Colour and accessibilityChoose colours with enough contrast for everyone.30 min
    4. Components and design systemsReuse buttons, inputs and cards consistently.30 min
  4. Module 4Prototype and testLearn from real users.3 lessons
    1. Prototyping in FigmaLink screens into a clickable prototype.30 min
    2. Usability testingRun a test and turn findings into improvements.30 min
    3. Project: design a small appTake one app idea from research to tested prototype.50 min